A downloadable demo for Windows

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Solitaire Battle is a deckbuilder combining solitaire and autobattling, inspired by games like Balatro!

Fight your enemies through solitaire, then get stronger by crafting powerful synergies and battle across the land to slay the ultimate final boss!


  • Classic tri-peaks solitaire gameplay with a roguelite autobattler twist - pick up cards to defeat your opponents

  • Devious enemies will cleverly fight back with their own attacks and harmful status effects

  • Upgrade your deck of equipment and passive artifacts at the shop after every battle to get strong enough to break the game

  • Discover new synergies and builds while battling against different opponents and bosses every playthrough

  • Unlock new characters, acquire achievements, then beat the highest difficulty and prove yourself as a Solitaire Battler

  • Still not done? Play a post-game with scaling difficulty to reach a state of solitaire flow or put your build to the test against the ultimate battling challenge


  • An interactive tutorial on how to play solitaire
  • 13 heroes to play as or face on the battlefield
  • 50+ skills and artifacts to acquire and master
  • 10 bosses to defeat
  • 30+ achievements to unlock
  • 3 difficulty levels to conquer
  • A looping post-game that continues until you lose
Updated 2 days ago
StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(19 total ratings)
Authordiabolodev
GenreCard Game, Role Playing, Simulation, Strategy
Made withSDL, Audacity, Aseprite
TagsAnime, Arcade, Deck Building, Idle, Roguelike, Roguelite
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
AccessibilityInteractive tutorial, One button
LinksTwitter/X

Download

Download NowName your own price

Click download now to get access to the following files:

Solitaire Battle v0.8.4 Demo.zip 5.7 MB

Comments

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(+1)

This game is sooooo good!!!
I downloaded and it immediately turned an addiction, I showed my friend and now we compete every time!!!

I’m a real fan!!! It’s amazing!!!!

(+1)

wow, thank you so much! do you compete to see who can win the fastest? i plan to add highscores in the future so that there will actually be records of your games to compete against

(+1)

yeeah hahahahaha he already achieved the first line of characters and i'm still trying to beat the game using the monk hahahahahaha

do you have any plans to put the game on steam? we're from brazil, so it's kind hard for us to donate in dollar, but we absolutely want to buy the game :) 

(+1)

i don't have any plans to release on Steam any time soon. i don't expect to sell the game for a high price when i release on itch.io, so hopefully it will still be affordable even when converted to Brazilian Real!

nice to hear it! we're following here

today i almost beat my friend hahaha it was really fun, it's still 3 characters for me to unlock and we started playing the queen mode

(+2)

This is a brilliant game. Will love to see what come next.

(+1)

Brilliant demo. Can see this becoming an addiction.

(1 edit) (+2)

I would love to play this game on mobile, so an android release or web player would be sick!

(+2)

thanks! native mobile is unlikely, but web player doesn't seem totally impossible, i hadn't thought of using web for that kind of mobile support. never say never, but all i can say is we'll see...

(+1)

So, I've been trying to get all the stamps and such and one thing bothered me: The mimic isn't very well designed, and by that I mean I do not feel incentivized to play its game most of the time. The idea of collecting gold at the risk of increasing its damage output is good on paper, but in practice it makes battling it a slog since it doesn't produce real gold often enough for it to get enough power from greed. Not to mention that I think it should never appear as the final boss because it makes the gold gimmick moot.

(+1)

glad to hear you're still playing! that's pretty true now that i think about it, i realize that i play against Mimic the same way. i'll have to rework it

as for it being a final boss, i currently plan for the full game to go endless so i have it to appear as a second boss in the demo just to get feedback on whether the boss scaling is balanced

incidentally, i hope to push a patch early next week just to implement changes based on feedback i've gotten on the latest version before i get back into the content grind for the next full update. your feedback about cash gained on battle results not showing the base number well is one of the changes, so keep an eye out!

(+1)

Wondering how development is going. I've been playing the game for 9 hours apparently (Wow) and I've noticed that there isn't enough variety in synergies for a good chunk of characters to be viable. I understand the game is in an early, very incomplete state but as it is certain characters function better than others. Also, the "Gained $X" display is confusing because the bonuses are already added to the base but the base itself is never shown, so it looks like you got more money than you actually did.

(+1)

i just released a new version, check it out and let me know what you think!

9 hours of play is amazing, thank you. as for balance and variety, i think i've improved it in this latest version, but i'll probably be needing feedback on it right up until the full release. i've also changed the post-game "gained" text with your suggestions in mind, thanks

(+1)

Spent a couple of hours. The new synergies are amazing! I feel like there are more options available in terms of viable characters now, but I haven't gotten super deep yet. I see what you did with the results screen there, but I still feel like it should show the base value for clarity's sake. It's now more obvious they're bonuses added to a base, but it still looks off with the animation and sounds. The new bosses are cool, too! I like the Treant boss that hates his woodpecker. The fact that he's a reverse Ent where stalling is a valid strategy is a neat touch.

(+1)

Cool game but for some reason all the music and sound effects sounded really distorted for me? Like they were playing at half speed, heavy crackling. Restarting didn’t help.

thanks for playing, that's a weird bug! i haven't heard of this happening before, i'd love it if you could show me a video of it occurring. either way, i plan to release a new version in ~25 days so hopefully it will already have been caught by one of my bug fixes then

(+1)

Hey, sorry for the long delay between replies. Ran into the issue in a different game and did some digging, turns out it was some sort of audio driver conflict.

phew! no apology needed, thanks for letting me know!

(+1)

Hi! We played your game on stream and really enjoyed it!

(+1)

i'm glad to hear it. this was a nice video, thank you for playing!

(+1)

Could I suggest some sort of confirmation for quitting back to the title? I've accidentally ended my game twice now because the quit to title button is closer to my cursor than the back button when I'm examining the opponent, and my brain thinks the X means "close window and return to game" without stopping to read the mouseover text for some reason

(+1)

yes! the next thing i plan to work on is a proper pause menu and removing that placeholder way of returning to the title

(+1)

Cool Gnome

(+1)

thanks for playing and streaming!