Solitaire Battle v0.8.6 - More Stuff


It's been (approximately) two years since Solitaire Battle started development!

I made changes all over the place, but most of it seems to have been adding brown skills and artifacts. I might just work on music and sound effects for the next update before I get back to finishing off adding all of the skills that I can to the game.

Here's the details:

General

  • UI and UX update for battle and shop
    • Added screenshake, slowdown, zoom effects in various places
  • Sped up the battle intro board setup
  • Speech bubbles now become transparent when hovered
  • Speech bubbles now have no outline
  • Speech bubbles fade out instead of disappearing instantly
  • References to ‘Limit’ have been replaced with ‘Heat’

Characters

  • Jack O’ Lantern renamed to Wisp
  • Added Sensei boss – he gains Shield status when idle but also takes double damage the next turn
  • Added Cowboy enemy – he can deal double damage if he picks up the Vulnerable card he creates when drawing

Skills

  • Many skills renamed for clarifying their effect and theming
  • Nerfed ‘Flow’
    • Removed its active Heat reduction ability
  • Changed ‘Training’ (was ‘Glance’)
    • Now activates on 6 heat removed, has a 3 turn cooldown
  • Changed ‘Tolerance’ (was ‘Immunity’)
    • Now activates on 4 heat removed, has a 2 turn cooldown
  • Added ‘Prime’
    • Inherits ‘Flow’s active ability to reduce 1/2/3 Heat when Bronze/Silver/Gold
  • Added ‘Scry’
    • Gain Draw SP when drawing and see if the next drawn card this turn matches the board
  • Added ‘Stopwatch’ artifact
    • -1 cooldown to all non-weapon skills each 10 cards picked up this turn
  • Added ‘Drill’
    • Charge up ‘Chain’ cards to add to the board and held card on your next idle turn equal to the number of brown skills you’re holding
  • Added ‘Cultivate’
    • +1/+1.5/+2 max Draw SP when B/S/G, +0.25 Draw SP when stunning, +1 max ‘Stun’ status applied
  • Added ‘Saboteur’
    • Charges up to discard all cards on the board and activate all held brown skill bottom card effects
  • Added ‘.load()’
    • Spend Draw SP to charge all weapons SP by +1 on an idle turn
  • Added ‘Tenacious’
    • Add ‘Shield’ status on suit matching, passively add a ‘Potion’ card every few suit matches
  • Added ‘Ale’ artifact
    • Gain ‘Limitless’ equal to 1.5x of the brown skills you’re holding
  • added ‘Hard Hat’
    • Gain ‘Shield’ status equal to the number of brown skills you’re holding

Files

Solitaire Battle v0.8.6 Demo.zip 5.8 MB
16 days ago

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