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Wondering how development is going. I've been playing the game for 9 hours apparently (Wow) and I've noticed that there isn't enough variety in synergies for a good chunk of characters to be viable. I understand the game is in an early, very incomplete state but as it is certain characters function better than others. Also, the "Gained $X" display is confusing because the bonuses are already added to the base but the base itself is never shown, so it looks like you got more money than you actually did.

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i just released a new version, check it out and let me know what you think!

9 hours of play is amazing, thank you. as for balance and variety, i think i've improved it in this latest version, but i'll probably be needing feedback on it right up until the full release. i've also changed the post-game "gained" text with your suggestions in mind, thanks

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Spent a couple of hours. The new synergies are amazing! I feel like there are more options available in terms of viable characters now, but I haven't gotten super deep yet. I see what you did with the results screen there, but I still feel like it should show the base value for clarity's sake. It's now more obvious they're bonuses added to a base, but it still looks off with the animation and sounds. The new bosses are cool, too! I like the Treant boss that hates his woodpecker. The fact that he's a reverse Ent where stalling is a valid strategy is a neat touch.

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Cool game but for some reason all the music and sound effects sounded really distorted for me? Like they were playing at half speed, heavy crackling. Restarting didn’t help.

thanks for playing, that's a weird bug! i haven't heard of this happening before, i'd love it if you could show me a video of it occurring. either way, i plan to release a new version in ~25 days so hopefully it will already have been caught by one of my bug fixes then

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Hi! We played your game on stream and really enjoyed it!

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i'm glad to hear it. this was a nice video, thank you for playing!

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Could I suggest some sort of confirmation for quitting back to the title? I've accidentally ended my game twice now because the quit to title button is closer to my cursor than the back button when I'm examining the opponent, and my brain thinks the X means "close window and return to game" without stopping to read the mouseover text for some reason

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yes! the next thing i plan to work on is a proper pause menu and removing that placeholder way of returning to the title

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Cool Gnome

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thanks for playing and streaming!